About This File
About This File
Knights Of The Old Republic II: [THE SITH LORDS]
Knights Of The Old Republic II: [THE SITH LORDS]
Jan 04, 2017 10- Tomb of Exar Kun by deathdisco 11- Upgradable Sith Lightsaber 1.0 12- Gaffi Stick Improvement 1.0 13- Canderous' Mandalorian Items 14- Darth Malak - IMPROVED 15- Leviathan Differentiated Dialogue 1.1 Graphic Mods:-Items: 1- KoTOR Weapon Model Overhaul (I don't provide a link for this one for now since people have been reporting potential virus issues from where I got it. When i fight in melee the 'blade vs blade' animations sometimes don't trigger, my character or the opponent will attack using the 'blade vs unarmed' animation, if they are attacking a container, or ranged unit. Also the flurry combat animation will not happen, the color will show still and the damage will go through, but the character just freezes, without these combat animations it's totally. Credits KOTOR Tool – Fred Tetra TSLPatcher – stoffe, with updates by Fair Strides NWMax – Joco KOTORMax & MDLEdit – bead-v waifu2x – nagadomi This mod contains assets ported from Star Wars: Knights of the Old Republic II - The Sith Lords by Obsidian Entertainment.
Author: MetaBee
Internet explorer for mac os 10.4.11 download. Name: K2 Improved Gameplay Mod v2.5
Description:
This mod aims to improve the game play, as well as to fix incorrect parameters within certain 2da file rows. Alesis multimix 16 usb 2.0 driver. For example, the saving throws of all the
Prestige Classes are actually incorrect, or either unfinished. This mod will fix that. It also aims to balance out combat, influence - skills ect.
Prestige Classes are actually incorrect, or either unfinished. This mod will fix that. It also aims to balance out combat, influence - skills ect.
This mod makes it possible, to now reach higher LvL's in the game before you finish. Its possible to reach LvL 40 now, and maybe 50,'
Provided one does all bonus quests as well as take all advantages off XP opportunities. In the OG game, even if you do so, you will only make it to 30 -32 'Without Exploiting'.
Bearing in mind i'm including TSLRCM.
Provided one does all bonus quests as well as take all advantages off XP opportunities. In the OG game, even if you do so, you will only make it to 30 -32 'Without Exploiting'.
Bearing in mind i'm including TSLRCM.
How does this work ? Simple, you will accumulate more XP from killing hostiles, as well as require less XP to Lvl up. The balance to this, is that your enemies will now be stronger, have more HP, and will be overall better to combat with.
Note: Lvl's will appear to be fast, especially in the beginning - however a grand total of 880 000 XP is Required to reach Lvl 50.
For more details, see ReadMeDetails.txt located in the mod.
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I highly recommend getting Stoffe's Improved Ai Mod, In conjunction With My Mod.
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Compatible:
This Mod, is compatible with TSLRCM 1.8.5
Incompatible:
With any files that conflicts with these files.
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Install:
Run the Tslpatcher, and point it to your Knights of The Old Republic II Games Directory.
Uninstall:
Simply delete the files, and copy the backup files to where they were.
'For specific instructions, please refer to the ReadMeInstall.txt - that comes with the mod'
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Bugs: None known, let me know if you encounter any.
Permission: This mod is not permitted to be uploaded, other than by the author. Umc blue card program lubbock.
Kotor 2 Combat Mods
Credits:
*Deadlystream
*Modders for Tools Needed.
*All Kotor 1 & Tsl Participants
*Deadlystream
*Modders for Tools Needed.
*All Kotor 1 & Tsl Participants
What's New in Version v2.5See changelog
Released
Mods For Kotor 2
*Updated the ReadMe's in the download file
*Added new force buff duration's & healing buffs to force powers
*Added healing buffs to medpacs/repairkits
*Included descriptions to medpacs/reparkits & force powers
*Added Tslpatcher
*Added new force buff duration's & healing buffs to force powers
*Added healing buffs to medpacs/repairkits
*Included descriptions to medpacs/reparkits & force powers
*Added Tslpatcher